permodular or submodular, as well as the information structure, are fixed throughout the session.
Participants engage in one practice round, followed by 10 real rounds, each corresponding to a
new market (of the same sort in terms of both preferences and information), with a freshly drawn
random set of participants within the session. Participants maintain their role, a color or a food,
throughout the session. However, in each round, they are randomly assigned one of the three
types corresponding to their role.
In our complete-information treatments, each participant observes the full surplus matrix
throughout every round.
9
In our incomplete-information treatments, each participant only ob-
serves her own possible match surpluses at the start of each round.
10
As we soon explain, inter-
actions in the market can reveal some information on who generates which surplus.
We now describe the rules of the matching protocol. In each round, participants start off un-
matched. Each participant is free to make at most one match proposal to any individual of the
opposite role at any given time. In the complete-information treatments, a match proposal speci-
fies how the match surplus will be split among the two individuals—i.e., the proposer’s payoff and
the responder’s payoff, summing up to the match surplus. In the incomplete-information treat-
ments, a match proposal only specifies the responder’s payoff, with the attendant proposer payoff
revealed if the responder accepts. Thus, the proposer bears the payoff risk under incomplete infor-
mation. This design choice was made to echo many applications in which the proposing side has
limited information on the returns to her proposal. For instance, firms offering employment often
cannot assess workers’ abilities. Nonetheless, we limited the scope of risk by allowing proposers
to immediately retract an offer if it turned out to generate a strict loss. For example, suppose Blue
and Kiwi generate a match surplus of 8. If Blue offers Kiwi a payoff of 16, and Kiwi accepts, then
Blue earns a payoff of -8. Since Blue earns a negative payoff, we would allow her to unilaterally
cancel the match.
11
This design choice was made both for practical reasons, in order to limit the
liability participants face, and also to mimic applications in which catastrophic relationships can
be severed promptly. For instance, a worker who does not have their presumed credentials can be
9
To prevent participants from reacting to cosmetic features of the surplus matrix, we shuffled the rows and columns
of the surplus matrix between rounds. In particular, specific colors and foods correspond to different match-surplus
profiles in each round. As a result, the efficient matchings do not always coincide with the diagonal (in the positively
assortative case) or anti-diagonal (in the negatively assortative case) of the surplus matrix.
10
For example, Blue in panel (a) of Table 1 would know that her possible match surpluses are 8, 16, and 24. However,
she would not know which surplus corresponds to which match.
11
In our data, 88% of negative offers were canceled by the proposers immediately. Other cases were associated with
immediate new offers by the proposers. Either way, we never see negative payoffs for any participant at any round.
9